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La guerra en el milenio 41 jamas termino...

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kwd2032

  • Mensajes: 835
  • Registrado: Jue, 24 Ene 2013, 13:27

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NotaMar, 09 Dic 2014, 00:23

Esto es lo que tengo hasta ahora, me falto agregar pero leman


+++ Total BAs (2290pts) +++

++ Blood Angels: Codex (2010) (Combined Arms Detachment) (1095pts) ++

+ HQ (380pts) +

Mephiston, Lord of Death (250pts) [Force Sword, Frag and Krak grenades, Plasma Pistol]
····And They Shall Know No Fear, Fleet, Psyker (ML3), Transfixing Gaze
····Warlord
········Warlord
········Codex: Blood Angels [Warlord Traits]
····Profiles:
········Mephiston: Unit Type:Infantry (Character)|WS:7|BS:5|S:6|T:6|W:5|I:7|A:4|Ld:10|Save:2+
········Frag grenades (Melee): Description:Fight at normal Initiative, despite charging through difficult terrain.
········Frag grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast
········Krak grenades: Range:8"|Strength:6|AP:4|Type:Assault 1
········Krak grenades (Melee): Range:-|Strength:6|AP:4|Type:-
········Plasma Pistol: Range:12"|Strength:7|AP:2|Type:Pistol, Gets Hot!

Reclusiarch (130pts) [Rosarius]
····Honour of the Chapter, Independent Character, Liturgies of Blood
····Power Armour [Bolt Pistol, Crozius Arcanum, Frag and Krak grenades]
····Profiles:
········Reclusiarch: Unit Type:Infantry (Character)|WS:5|BS:5|S:4|T:4|W:3|I:5|A:3|Ld:10|Save:3+/4++
········Frag grenades (Melee): Description:Fight at normal Initiative, despite charging through difficult terrain.
········Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol
········Crozius Arcanum: Range:-|Strength:+2|AP:4|Type:Melee, Concussive
········Frag grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast
········Krak grenades: Range:8"|Strength:6|AP:4|Type:Assault 1
········Krak grenades (Melee): Range:-|Strength:6|AP:4|Type:-

+ Elites (125pts) +

Furioso Dreadnought (125pts)
····Red Thirst
····Furioso (125pts) [Blood Fist with built-in Meltagun, Smoke Launchers]
········Blood Fist [Built-in Storm Bolter]
····Profiles:
········Furioso Dreadnought: WS:6|BS:4|S:6|Front:13|Side:12|Rear:10|I:4|A:2 (3)|HP:3|Type:Vehicle (Walker)
········Blood Fist: Range:-|Strength:x2|AP:2|Type:Melee
········Meltagun: Range:12"|Strength:8|AP:1|Type:Assault 1, Melta
········Storm Bolter: Range:24"|Strength:4|AP:5|Type:Assault 2

+ Troops (590pts) +

Assault Squad (105pts) [4x Assault Marines (72pts), Frag and Krak grenades, Jump Packs]
····And They Shall Know No Fear, Combat Squads, Descent of Angels, Red Thirst
····Assault Sergeant (33pts) [Bolt Pistol, Chainsword, Melta Bombs (5pts)]
····Profiles:
········Space Marine (Jump Packs): Unit Type:Jump Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
········Space Marine Sergeant (Jump Packs): Unit Type:Jump Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:3+
········Frag grenades (Melee): Description:Fight at normal Initiative, despite charging through difficult terrain.
········Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol
········Frag grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast
········Krak grenades: Range:8"|Strength:6|AP:4|Type:Assault 1
········Krak grenades (Melee): Range:-|Strength:6|AP:4|Type:-
········Melta bomb: Range:-|Strength:8|AP:1|Type:Armourbane, Unwieldy

Death Company (135pts) [3x Bolter, 2x Chainsword, 3x Death Company Marine (60pts), Frag and Krak grenades, Thunder Hammer (30pts)]
····Black Rage, Fearless, Feel No Pain, Furious Charge, Relentless
····Drop Pod (45pts) [Locator Beacon (10pts), Storm Bolter]
········Drop Pod Assault, Immobile, Inertial Guidance System
····Profiles:
········Death Company: Unit Type:Infantry|WS:5|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:8|Save:3+
········Drop Pod: BS:4|Front:12|Side:12|Rear:12|HP:3|Type:Vehicle (Open-topped)
········Frag grenades (Melee): Description:Fight at normal Initiative, despite charging through difficult terrain.
········Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire
········Frag grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast
········Krak grenades: Range:8"|Strength:6|AP:4|Type:Assault 1
········Krak grenades (Melee): Range:-|Strength:6|AP:4|Type:-
········Storm Bolter: Range:24"|Strength:4|AP:5|Type:Assault 2
········Thunder Hammer: Range:-|Strength:x2|AP:2|Type:Melee, Concussive, Specialist Weapon, Unwieldy

Tactical Squad (95pts) [Frag and Krak grenades, 4x Tactical Marine (64pts)]
····And They Shall Know No Fear, Combat Squads, Red Thirst
····Tactical Sergeant (31pts) [Bolt Pistol, Chainsword, Melta Bombs (5pts)]
····Profiles:
········Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
········Space Marine Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:3+
········Frag grenades (Melee): Description:Fight at normal Initiative, despite charging through difficult terrain.
········Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol
········Frag grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast
········Krak grenades: Range:8"|Strength:6|AP:4|Type:Assault 1
········Krak grenades (Melee): Range:-|Strength:6|AP:4|Type:-
········Melta bomb: Range:-|Strength:8|AP:1|Type:Armourbane, Unwieldy

Tactical Squad (95pts) [Frag and Krak grenades, 4x Tactical Marine (64pts)]
····And They Shall Know No Fear, Combat Squads, Red Thirst
····Tactical Sergeant (31pts) [Bolt Pistol, Chainsword, Melta Bombs (5pts)]
····Profiles:
········Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
········Space Marine Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:3+
········Frag grenades (Melee): Description:Fight at normal Initiative, despite charging through difficult terrain.
········Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol
········Frag grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast
········Krak grenades: Range:8"|Strength:6|AP:4|Type:Assault 1
········Krak grenades (Melee): Range:-|Strength:6|AP:4|Type:-
········Melta bomb: Range:-|Strength:8|AP:1|Type:Armourbane, Unwieldy

Tactical Squad (160pts) [Frag and Krak grenades, 4x Tactical Marine (64pts)]
····And They Shall Know No Fear, Combat Squads, Red Thirst
····Rhino (70pts) [Dozer Blade (5pts), Extra Armour (15pts)]
········Repair, Transport 10
····Tactical Sergeant (26pts) [Bolt Pistol, Chainsword]
····Profiles:
········Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
········Space Marine Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:3+
········Rhino: BS:4|Front:11|Side:11|Rear:10|HP:3|Type:Vechicle (Tank, Fast, Transport)
········Frag grenades (Melee): Description:Fight at normal Initiative, despite charging through difficult terrain.
········Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol
········Frag grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast
········Krak grenades: Range:8"|Strength:6|AP:4|Type:Assault 1
········Krak grenades (Melee): Range:-|Strength:6|AP:4|Type:-

++ Astra Militarum: Codex (2014) (Combined Arms Detachment) (1195pts) ++

+ HQ (510pts) +

Tank Commander (510pts)
····Battle Tank (160pts) [Battle Cannon, Extra Armour (10pts), Heavy Bolter, Searchlight, Smoke Launchers]
····Command Battle Tank (150pts) [Battle Cannon, Heavy Bolter, Searchlight, Smoke Launchers]
········Tank Commander [Tank Orders]
············Leman Russ Commander, Tank Orders: Full Throttle!, Tank Orders: Gunners, Kill on Sight!, Tank Orders: Strike and Shroud!
····Demolisher (170pts) [Heavy Bolter, Searchlight, Smoke Launchers, Turret-mounted Demolisher Siege Cannon]
····Profiles:
········Tank Commander: Unit Type:Tank, Heavy (Character)|WS:-|BS:4|S:-|T:-|W:-|I:-|A:-|Ld:-|Save:-|Codex: Astra Militarum p32
········Leman Russ: BS:3|Front:14|Side:13|Rear:10|HP:3|Type:Tank, Heavy|Codex: Astra Militarum p46
········Leman Russ (Commander): BS:4|Front:14|Side:13|Rear:10|HP:3|Type:Tank, Heavy|Codex: Astra Militarum p46
········Leman Russ Demolisher: BS:3|Front:14|Side:13|Rear:11|HP:3|Type:Tank, Heavy|Codex: Astra Militarum p47
········Extra Armour: Description:Count Crew Stunned results as Crew Shaken instead.|Codex: Astra Militarum
········Searchlight: Description:Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.|Warhammer 40k rulebook
········Smoke Launchers: Description:Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.|Warhammer 40k rulebook
········Battle Cannon: Range:72|Strength:8|AP:3|Type:Ordnance 1, 5" Blast|Codex: Astra Militarum
········Demolisher Siege Cannon: Range:24|Strength:10|AP:2|Type:Ordnance 1, 5" Blast|Codex: Astra Militarum
········Heavy Bolter: Range:36|Strength:5|AP:4|Type:Heavy 3|Codex: Astra Militarum

+ Troops (370pts) +

Infantry Platoon (235pts)
····Heavy Weapons Squad (105pts)
········3x Lascannon Team (60pts) [6x Flak Armour T, 6x Frag Grenades T, 3x Lascannon, 3x Lasgun]
····Infantry Squad (50pts)
········Combined Squad
········9x Guardsman [9x Flak Armour, 9x Frag Grenades, 9x Lasgun]
········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]
····Infantry Squad (50pts)
········Combined Squad
········9x Guardsman [9x Flak Armour, 9x Frag Grenades, 9x Lasgun]
········Sergeant [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol]
····Platoon Command Squad (30pts)
········4x Guardsman w/ Lasgun [4x Flak Armour, 4x Frag Grenades, 4x Lasgun]
········Platoon Commander [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Orders]
············Orders: Bring it Down!, Orders: Fire on my Target!, Orders: First Rank, FIRE! Second Rank, FIRE!, Orders: Forwards, for the Emperor!, Orders: Get Back in the Fight!, Orders: Move! Move! Move!, Orders: Smite at Will!, Orders: Suppressive Fire!, Orders: Take Aim!, Voice of Command
····Profiles:
········Guardsman: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:7|Save:5+|Codex: Astra Militarum p36
········Heavy Weapons Team: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:2|I:3|A:2|Ld:7|Save:5+|Codex: Astra Militarum p36
········Platoon Commander: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:1|I:3|A:2|Ld:8|Save:5+|Codex: Astra Militarum p36
········Sergeant: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:2|Ld:8|Save:5+|Codex: Astra Militarum p36
········Flak Armour: Description:5+ Sv|Codex: Astra Militarum
········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebook
········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, 3" Blast|Warhammer 40k rulebook
········Lascannon: Range:48|Strength:9|AP:2|Type:Heavy 1|Codex: Astra Militarum
········Lasgun: Range:24|Strength:3|AP:-|Type:Rapid Fire|Codex: Astra Militarum
········Laspistol: Range:12|Strength:3|AP:-|Type:Pistol|Codex: Astra Militarum

Veterans (135pts) [Flak Armour for Squad]
····Chimera (75pts) [Extra Armour (10pts), Heavy Bolter, 2x Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers]
········Amphibious, Mobile Command Vehicle
····Veteran Sergeant [Close Combat Weapon, Frag Grenades, Laspistol]
····9x Veteran w/ Lasgun [9x Frag Grenades, 9x Lasgun]
····Profiles:
········Veteran: Unit Type:Infantry|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:7|Save:5+|Codex: Astra Militarum p30
········Veteran Sergeant: Unit Type:Infantry (Character)|WS:3|BS:4|S:3|T:3|W:1|I:3|A:2|Ld:8|Save:5+|Codex: Astra Militarum p38
········Chimera: BS:3|Front:12|Side:10|Rear:10|HP:3|Type:Tank, Transport|Codex: Astra Militarum p40
········Extra Armour: Description:Count Crew Stunned results as Crew Shaken instead.|Codex: Astra Militarum
········Flak Armour: Description:5+ Sv|Codex: Astra Militarum
········Lasgun Arrays: Description:A Chimera has two separate arrays of three lasguns – one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimera’s Fire Points this turn. To represent the unusual nature of these weapons, use the Chimera’s Ballistic Skill for these shots – the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimera’s other weaponry, though all lasguns in the same array must shoot at the same target.|Codex: Astra Militarum
········Searchlight: Description:Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.|Warhammer 40k rulebook
········Smoke Launchers: Description:Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.|Warhammer 40k rulebook
········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebook
········Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, 3" Blast|Warhammer 40k rulebook
········Heavy Bolter: Range:36|Strength:5|AP:4|Type:Heavy 3|Codex: Astra Militarum
········Lasgun: Range:24|Strength:3|AP:-|Type:Rapid Fire|Codex: Astra Militarum
········Laspistol: Range:12|Strength:3|AP:-|Type:Pistol|Codex: Astra Militarum
········Multi-laser: Range:36|Strength:6|AP:6|Type:Heavy 3|Codex: Astra Militarum

+ Fast Attack (315pts) +

Tauros Squadron (FW) (75pts)
····Tauros Venator (75pts) [Extra Armour (15pts), Searchlight, Twin-linked Multilaser]
········All-terrain Vehicle, Galvanic Motor, Scout, Sky Lift
····Profiles:
········Tauros Venator: BS:3|Front:11|Side:10|Rear:10|HP:2|Type:Fast, Open-topped|IA1 2nd Ed p228
········Extra Armour: Description:Count Crew Stunned results as Crew Shaken instead.|Codex: Astra Militarum
········Searchlight: Description:Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.|Warhammer 40k rulebook
········Multi-laser: Range:36|Strength:6|AP:6|Type:Heavy 3|Codex: Astra Militarum

Vendetta Squadron (240pts)
····Vendetta (240pts) [2x Sponson-mounted Heavy Bolters (20pts), 2x Twin-linked Lascannons, Extra Armour, Fighter Ace (50pts), Searchlight, Twin-linked Lascannon]
········Fighter Ace, Grav Chute Insertion, Special Manoeuvres
····Profiles:
········Vendetta: BS:3|Front:12|Side:12|Rear:10|HP:3|Type:Flyer, Hover, Transport|Codex: Astra Militarum p48
········Extra Armour: Description:Count Crew Stunned results as Crew Shaken instead.|Codex: Astra Militarum
········Searchlight: Description:Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units, and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.|Warhammer 40k rulebook
········Heavy Bolter: Range:36|Strength:5|AP:4|Type:Heavy 3|Codex: Astra Militarum
········Lascannon: Range:48|Strength:9|AP:2|Type:Heavy 1|Codex: Astra Militarum

++ Roster Rules ++

Ideal Mission Commander: (Warhammer 40k rulebook)
Objective Secured: (Warhammer 40k rulebook)

++ Selection Rules ++

All-terrain Vehicle: (IA1 2nd Ed p229)
Amphibious: (Codex: Astra Militarum p40)
And They Shall Know No Fear
Black Rage: Rage, but does not score.
Combat Squads
Combined Squad: (Codex: Astra Militarum)
Descent of Angels: A Blood Angels unit composed entirely of models with this special rule can re-roll failed reserve rolls if arriving by Deep Strike using its jump packs. Also, due to the precision of their descent, the unit scatters D6" rather than 2D6".
Drop Pod Assault
Fearless
Feel No Pain
Fighter Ace: (Crusade of Fire p81)
Fleet: Can re-roll one or more dice when Running or Charging.
Furious Charge
Galvanic Motor: (IA1 2nd Ed p229)
Grav Chute Insertion: (Codex: Astra Militarum)
Honour of the Chapter
Immobile
Independent Character
Inertial Guidance System
Leman Russ Commander: (Codex: Astra Militarum)
Liturgies of Blood
Mobile Command Vehicle: (Codex: Astra Militarum p40)
Orders: Bring it Down!: (Codex: Astra Militarum)
Orders: Fire on my Target!: (Codex: Astra Militarum)
Orders: First Rank, FIRE! Second Rank, FIRE!: (Codex: Astra Militarum)
Orders: Forwards, for the Emperor!: (Codex: Astra Militarum)
Orders: Get Back in the Fight!: (Codex: Astra Militarum)
Orders: Move! Move! Move!: (Codex: Astra Militarum)
Orders: Smite at Will!: (Codex: Astra Militarum)
Orders: Suppressive Fire!: (Codex: Astra Militarum)
Orders: Take Aim!: (Codex: Astra Militarum)
Psyker (ML3): Mephiston generates his psychic powers from the Biomancy, Daemonology, Divination, Telekenesis and Telepathy disciplines.
Red Thirst
Relentless
Repair: If a Rhino is Immobilised for any reason, then in subsequent turns the crew can attempt a temporary repair instead of the vehicle shooting. Roll a D6 in the Shooting phase – on a roll of a 6, the Rhino is no longer Immobilised. Note that a successful Repair attempt does not restore a Hull Point.
Scout: (Warhammer 40k rulebook p41)
Sky Lift: (IA Aeronautica p16)
Special Manoeuvres: (Crusade of Fire p77)
Tank Orders: Full Throttle!: (Codex: Astra Militarum p32)
Tank Orders: Gunners, Kill on Sight!: (Codex: Astra Militarum p32)
Tank Orders: Strike and Shroud!: (Codex: Astra Militarum p32)
Transfixing Gaze
Transport 10
Voice of Command: (Codex: Astra Militarum p28)
Warlord

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kwd2032

  • Mensajes: 835
  • Registrado: Jue, 24 Ene 2013, 13:27

NotaMar, 09 Dic 2014, 04:16

Creo está dobleposteado, si pueden borren uno
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guler_shatren

  • Mensajes: 1815
  • Registrado: Sab, 06 Abr 2013, 10:00

Re: Lista Combinada

NotaMar, 09 Dic 2014, 19:45

a todo esto vi que sacaron al reclusiarca, ahora creo que ni tienen capellanes
W40K: Marines espaciales, Imperio T´au, Deathwatch, Culto genestealer
Dystopian: Imperio del sol ardiente, ¿chinos cochinos 2017?
Empire of dust KoW (estoy a la espera del lanzamiento)
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kwd2032

  • Mensajes: 835
  • Registrado: Jue, 24 Ene 2013, 13:27

Re: Lista Combinada

NotaMar, 09 Dic 2014, 22:40

Si tenemos, y no sólo eso, tiene altas y bajas

Cito como quedo ahora:
" Chaplain on steroids. For 30 points more, he gets +1 BS, +1 Wound, +1 Initiative, and +1 Attack. Give him a Jump Pack and stick him with an Assault/Death Company squad, or give him Terminator armor and stick him with a Terminator assault squad, and let him loose."

Caverius Rex

  • Mensajes: 17
  • Registrado: Vie, 22 Ago 2014, 11:15

Re: Lista Combinada

NotaJue, 11 Dic 2014, 07:38

kwd2032 escribió:Si tenemos, y no sólo eso, tiene altas y bajas

Cito como quedo ahora:
" Chaplain on steroids. For 30 points more, he gets +1 BS, +1 Wound, +1 Initiative, and +1 Attack. Give him a Jump Pack and stick him with an Assault/Death Company squad, or give him Terminator armor and stick him with a Terminator assault squad, and let him loose."

Y las escuadras de asalto ya no son tropa, es un bajon
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kwd2032

  • Mensajes: 835
  • Registrado: Jue, 24 Ene 2013, 13:27

NotaJue, 11 Dic 2014, 08:19

Y los Death Company ahora son Elite

EffingPatch

  • Mensajes: 16
  • Registrado: Jue, 17 Jul 2014, 14:15

Re: Lista Combinada

NotaMié, 07 Ene 2015, 14:44

Por los puntos que estás manejando, no te conviene comprarle a Pask para tu HQ de la guardia (un titan-killer manejando un leman russ, gloria pura en batalla)? Al mejor estilo Chronus para los SM o Longstrike para Tau.

Banco la lista combinada, quiero los tanques del Astra para acompañar a mis SM.
I am Steel
I am Doom
I March for Macragge
And I Know No Fear
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guler_shatren

  • Mensajes: 1815
  • Registrado: Sab, 06 Abr 2013, 10:00

Re: Lista Combinada

NotaMié, 07 Ene 2015, 15:02

Eso es lo que tiene en su haber.

Lástima que todavía no me llegaron las minis que pedí del blackfriday, sino te puedo enfrentar con un comandante tau,
shi´vre y un xv-88 de los nuevos.
si necesitás para los marines podría prestarte un vindicator, whirldwind,predator o razorback para sumar poder a tu lista, ya que no podés usar el stormtalon con los sangrientos.
W40K: Marines espaciales, Imperio T´au, Deathwatch, Culto genestealer
Dystopian: Imperio del sol ardiente, ¿chinos cochinos 2017?
Empire of dust KoW (estoy a la espera del lanzamiento)
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kwd2032

  • Mensajes: 835
  • Registrado: Jue, 24 Ene 2013, 13:27

NotaMié, 07 Ene 2015, 16:15

Acabo de sumarle otro rhino y un PJ violento para la DG
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guler_shatren

  • Mensajes: 1815
  • Registrado: Sab, 06 Abr 2013, 10:00

Re: Lista Combinada

NotaMié, 07 Ene 2015, 20:01

¿llegas a 2500 puntos?
W40K: Marines espaciales, Imperio T´au, Deathwatch, Culto genestealer
Dystopian: Imperio del sol ardiente, ¿chinos cochinos 2017?
Empire of dust KoW (estoy a la espera del lanzamiento)

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